⠵⠺⠑⠗⠍
STORIES
Casper ten Brug / Rotterdam
stories // objects // worlds
braille -> text -> touch
issued by ZWERM
Hero studies
Each section tests a different first impression for the homepage: graphic translation, playful interaction, personal presence, editorial storytelling, and swarm-like motion.
01
Most graphic / most branded
One oversized word takes the whole screen, flickering between braille and readable text. The gesture is closer to a poster than a gadget.
⠵⠺⠑⠗⠍
02
Most playful / most interactive
A dense field of braille-like dots reacts to the pointer and briefly resolves into a word. It makes the homepage feel touchable from the first second.
⠵⠺⠑⠗⠍
PLAY
Best when the first segment should invite exploration and play.
03
Most personal / most direct
Casper appears immediately through the dither portrait while a single active word translates beside him between braille and text.
⠵⠺⠑⠗⠍
CASPER TEN BRUG
Casper appears immediately through the dither portrait while a single active word translates beside him between braille and text.
04
Most narrative / most editorial
A printed strip emerges from a dark slot and releases fragments of story, braille, and keywords as if the site is issuing a fresh object.
⠵⠺⠑⠗⠍
STORIES
Casper ten Brug / Rotterdam
stories // objects // worlds
braille -> text -> touch
issued by ZWERM
05
Most atmospheric / most alive
Loose dots drift like a flock and tighten around one word. Less glitch, more collective motion and slow pressure toward form.
⠵⠺⠑⠗⠍
ZWERM
Best when the opening should feel alive and spatial rather than purely typographic.
Swipe lab
These are horizontal, touch-friendly intro stories. They feel like entering an explorer program: briefing, dossier, launch log, and signal pass, but still within the ZWERM visual language.
Swipe horizontally on touch devices or use the controls.